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Mtg spy network
Mtg spy network




mtg spy network

As long as the diplomat continues the action, the diplomat's nation gets +33% Foreign spy detection against the foreign nation in addition to applying further −50% spy network construction and slowing the foreign nation's network construction.

  • Religious-Espionage: Enforce Religious LawĬounter-espionage is performed by sending a diplomat to a foreign nation with the intention of hunting down the foreign nation's spies in the diplomat's home nation.
  • Exploration-Defensive: The Naval Secrecy Act.
  • Espionage-Administrative: The Royal Commission Act.
  • Defensive-Administrative: The Spy Discovery Act.
  • mtg spy network

    Italian (minor) idea 3: Italian Aristocracy.Venetian idea 4: Found the State Inquisition.

    mtg spy network

    Three Leagues idea 2: The League of God's House.Cascadian idea 4: Settling the Boundaries.This benefit is unlocked at Diplomatic technology 9.įoreign spy detection įoreign spy detection determines the chances of discovering actively built spy networks and how quickly enemy spy networks grow in the nation.įoreign spy detection has a base efficiency of 100% modified by the following:.The reduction is affected by the size of the spy network.The applied reduction is −5% for each tech level the target is ahead in a certain tech field compared to the nation building the spy network (in case of multiple same-field reductions only the highest is applied).−30% Aggressive expansion impact (in that nation)Īvailable only with the The Cossacks DLC enabled.The benefits scale with the networks' size and at a 100 spy network will apply:Īvailable only with the Mare Nostrum DLC enabled. Having a spy network in a foreign nation grants several passive benefits for the country creating the spy network when certain DLCs are enabled. Espionage-Offensive: The Black Chamber Act.Italian (minor) idea 6: Italian Diplomacy.Frankfurter idea 4: Frankfurter Postzeitung.Trebizond idea 7: Greek Scholars Abroad.Tokugawa idea 2: Strengthen the Sekisho Network.Ruler has ‘Intricate Webweaver’ personality Spy network construction has a base construction speed of 1.50 per month modified by distance, the foreign spy detection of the target and the following: That one network can then be used to execute covert actions in the overlord's and any of its subjects nations. The aggressor has to build the spy network in the overlord's nation instead. It is important to note that it's not possible to construct a spy network in a subject nation. As long as the aggressor has a big enough spy network it is possible, if so desired, to perform a succession of covert actions on the target all of which will be instantaneous and successful upon execution, along with most of the actions also having the effects lasting for a duration of 5 years. A spy network which isn't being actively maintained by a diplomat will slowly decay over time at a rate of 1.00 per month. As the spy networks' size grows, more costly covert actions can be executed in the target nation. Spy network construction Ĭovert actions are executed by spending spy network size, which is gained by sending a diplomat to construct a spy network in a foreign nation. Please help with verifying or updating this section.






    Mtg spy network